Create PBR textures in Substance Painter using layered materials, masks, baking and texture export.
Work with a UV-ready model and describe its surface through colour, roughness and metallic properties.
Syllabus and skills
- Layers and masks
- PBR maps
- Mesh map baking
- Texture export
Practical outcome
Texture an object with purposeful wear details and test the exported maps in your chosen renderer.
Building your understanding
Check UVs and baked maps before texturing. Review the material under different lighting: details that look convincing from one angle may become distracting or disappear from another.
Choosing your course
Find training in Baku that matches your goals and experience. Before enrolling, confirm the entry requirements, lesson format, amount of practice, duration and fees.